v87.11 - Major version for Servers and Clients (v87.4) - 05/20/2026
Client and server
Fantastic Tames Season 1: Burrowbuck is now live!
Meet the Burrowbuck, a swift and evasive utility creature perfect for mastering map control, misdirection, and brilliant ambushes! Carve out hidden, bunker-like underground dens and open temporary gateway tunnels for rapid long-distance travel, giving prepared Survivors new ways to reposition, retreat, or spring a trap. When danger closes in, the Burrowbuck can kick up disorienting dust clouds and leave behind concealed hazards for enemies reckless enough to follow.
The Burrowbuck has been added to:
The Center
Scorched Earth
Aberration
Ragnarok
Extinction
Valguero
Astraeos
Araneo TLC is now live!
The Araneo TLC is now live in ARK: Survival Ascended, transforming this once-overlooked crawler into a far more capable ambush predator. These overgrown spiders no longer cling to the ground alone, using web-lines to traverse elevated terrain, reposition through the environment, and descend on unsuspecting prey from above with unnerving precision.
Visual & Movement Update
Fully updated model, animations, and locomotion
Added full wall & ceiling climbing
Added strafe movement while grounded
Can now descend vertically from ceilings using web lines
Wild Araneo can now spawn attached to walls and ceilings
Stat Changes
Base Health increased from 150 → 200
Base Stamina increased from 100 → 150
Base Weight increased from 100 → 150
Base Food increased from 900 → 1200
Increased base Melee Damage by 50%
New Passive - Ambusher
After attaching to or detaching from a surface, the Araneo’s next ability becomes empowered:
+50% damage on next Melee or Web Shot
Instantly applies maximum Webbed stacks
New Mechanic - Webbed
Araneo’s attacks now apply Webbed, a stacking debuff that cripples prey over time.
Slows movement
Reduces attack speed
Increases incoming damage
At maximum stacks, targets cannot sprint or jump
Targets overwhelmed by Webbed will spread the effect to nearby enemies upon death
Web Shot Rework
Araneo’s ranged attack has been completely redesigned.
Increased range and accuracy
Toggles between:
Web Shot - Damage-focused
Poison Web Shot - Torpor-focused
Applies Webbed stacks on hit
New Ability - Web Tether
Araneo can now deploy versatile web lines for traversal and combat control.
Web Zip Lines
Create traversable web lines between surfaces
Function similarly to player ziplines
Araneo can naturally traverse web lines
Temporary web structures decay over time
Creature Grappling
Grapple creatures and players with web tethers
Pull small targets toward the Araneo
Pull the Araneo toward larger targets
Can tether prey to anchored web points for repositioning
Pull strength scales with the Araneo’s Weight stat
New Ability - Web Descent
While attached to ceilings, Araneo can:
Descend on a suspended web line
Fire Web Shots while hanging
Attack while suspended
Instantly detach to drop onto prey below
New Passive - Silk Harvesting
Araneo now generates Silk from creatures slain while Webbed
Higher Webbed stacks increase Silk yield
Additional Changes
Added Turret Mode support
Taming reworked to standard knock-out
Wild AI updated
Bug Fixes
Fixed Tek Spear teleport inconsistencies that could occur on poor performing servers
Fixed an issue that caused the Tek Spear's Dash to be inconsistent on poor performing servers
Fixed a desync issue that could occur when watching another player dash with the Tek Spear
Fixed missing arms on the Forest Titan taxidermy
Fixed invisible Ice Titan taxidermy
Fixed Pheromone dart consuming itself when crafting
Fixed Fire and Ice Wyverns from being considered in the same group when copying settings
Fixed Thralls not visually seated correctly when riding creatures
Fixed Kairuku overspawning on The Center
Fixed a mesh hole on Lost Colony
Fixed multiple GPU crashes that could occur on PC
Fixed a crash that could occur during Scorched Earth ascension
Astraeos Official Release v0.1.3
Fixes
Fixed Landscape collision issues
Fixed Floating statue issues
Fixed Meshholes
Fixed Dinospawn issues
v86 - Major version for Servers and Clients - 05/01/2026
Gameplay Changes, Balance & QoL
On Lost Colony: Ruins of the Ascendant Cavern, Cavern of the Whispering Needle and Cavern of the Sapphire Cascades have had their entrances reduced in size
Note: These entrances were very open and easily accessible, particularly for larger creatures, so this change is intended to improve PvP viability and make them more defensible
Equipment Traits can now be upgraded in the Megalab:
10 lower-tier Equipment Traits can be combined to create 1 of the next tier
Note: We’ve seen that lower-tier traits were not particularly valuable on their own, so this change allows them to build toward something more meaningful
Added Repeatable Global Milestones after completing all standard Global Milestones:
These provide an ongoing source of XP for players who have completed all Milestone progression
A rotating selection of higher-tier Milestone tasks can now be completed repeatedly
XP rewards scale with player level to remain relevant at higher levels
Completing a Repeatable Milestone while mounted will also grant a portion of the XP to the ridden creature
Gigadesmodus can now walk backwards
Note: As it functions as a semi-ground mount during ability use, it felt unnecessarily clumsy to control without this, so this should make handling feel much smoother
Malwyn now has access to a traversal teleport ability
Note: Malwyn was feeling noticeably immobile compared to other creatures in its size bracket, so this should help it better keep up
Solwyn’s Ice Bridges can now be placed near enemy structures
On PvE, Ice Bridges can be destroyed via the MUW to help prevent griefing
Note: Placement was feeling overly restrictive, especially on PvE servers with dense structure coverage, so this should open up more practical usage
Ossidon Taming: Reduced number of creatures required to roll up during taming by approximately ~30% (greater reduction at lower levels)
Note: Taming required too much setup and area clearing beforehand, so this should make the process more approachable without removing the challenge entirely
Player characters can now perform a larger jump while stuck or sliding on an incline, to help get unstuck in certain situations
Note: Getting stuck in terrain has been a long-standing frustration, so this should help resolve some of the more common cases where players get trapped
Gloon’s chargelight can now be toggled remotely using the player “Clap” emote, similar to other charge pets
Added Boss Teleporter crafting functionality to Lost Colony loot crates as an alternative way to start the boss fight
Added the option to disable custom proportions when wearing cosmetics
Tribe Tower Element bonus now correctly applies during the Lost Colony boss fight
Prevented Template Building on Platform saddles with the Clipboard & Hammer on Official PvP Servers
Unofficial server owners can toggle this in GameUserSettings.ini with PreventTemplateOnSaddle=True
General Bug Fixes
Fixed cases where Milestones could become stuck in a completed state
Fixed cases where Milestone cosmetics would not remain unlocked
Fixed an issue causing server transfers to fail after auto-dropping incompatible items
Fixed an issue causing player profile data to bloat during server transfers
Reduced the client stall when loading into a Lost Colony Outpost for the first time
Fixed server stall when starting Lost Colony Outpost missions
Fixed a large performance hit when destroying heavily snapped structure networks
Fixed enemies becoming stuck inside structures during the Lost Colony boss fight
Fixed erroneous anti-mesh triggers in parts of the Lost Colony boss fight arena
Fixed a specific stuck spot in the Lost Colony boss fight arena
Fixed being able to possess sleeping Thralls during the Lost Queen boss fight
Fixed instances where Lost Colony Outpost enemies would get stuck or fall into the mesh during missions
Fixed instances where Lost Colony Outpost enemies would fail to return to the mission area
Fixed being unable to quick-mount a dino after placing structures in an Outpost Defense mission
Fixed Lost Colony mission timers displaying incorrectly in SinglePlayer
Fixed tamed Thralls reverting to “Follow” behavior on server restart
Fixed Possessed Thralls using AI weapons when whistled to attack
Fixed Veilwyns having difficulty pathing in water
Fixed inability to use weapons correctly while grabbed by Aureliax
Fixed an overspawn of Armadoggo on Extinction
Fixed an issue where creatures would not die from blood loss if a Medical Stand was on their platform
Fixed Scout not correctly consuming Red Element Dust when deployed
Fixed losing the Scout when punching while using binoculars
Fixed passengers occasionally falling into the mesh when dismounting a Grand Tortugar
Fixed players getting stuck on top of Cryofridges when placed as flooring
Fixed structures losing collision when applying steampunk cosmetics
Fixed Titanosaur platform saddle displaying duplicate meshes
Fixed Rhyniognatha force-landing after picking up structures inside a Vacuum Compartment
Fixed Tek Replicator not being craftable within a Tek Replicator
Fixed gamepad inability to toggle FPV/TPV on Gigadesmodus
Fixed inability to toggle tooltips in the Garage UI
Fixed gamepad input not correctly switching UI mode in the main menu
Fixed Lost Colony Ceiling & Ground Lights casting light in the wrong direction
Fixed Lost Colony Ceiling Lights floating after their supporting structure is removed
Fixed respawn SFX not aligning correctly with respawn animation
Fixed some sound effects failing to play after painting your character
Updated Glider description to match its functionality as an accessory
Fixed Pheromone Dart crafting only producing a single item when crafting multiple
Adjusted HDR dropdown behavior in the UI on Steam
Fixed ClubARK sometimes appearing as a Premium Mod
Improved underwater detritus visuals across multiple maps
Fixed Aberration ascension cutscene being overexposed
Semi-translucent UI elements are now hidden when using AMD Frame Interpolation to prevent artifacts
Fixed multiple mesh holes on Lost Colony
Fixed trees visually respawning when leaving render range on Lost Colony (client-side)
Added missing Lost Colony voice line when spotted by a Watcher
Xbox:
Fixed shadows behaving incorrectly on Lost Colony
Fixed occasional player blinking issue
Xbox/PS5:
Fixed green overlay in Whisperwind Crag area on Lost Colony
Fixed interactable snow VFX burst occasionally remaining on screen
Fixed an issue that caused low FPS on Lost Colony when looking up towards the sky
PS5:
Fixed texture corruption on characters, creatures, and structures
Fixed inability to delete structure templates using the Clipboard & Hammer
Fixed a crash that could occur while dynamically downloading mods
Fixed a client crash that could occur during Scorched Earth ascension in SinglePlayer
Fixed several exploits
Astraeos Official Release v0.1.2
Added
Added Grand Tortugar Saddle to Easy and Medium OSD loottable
Changes
Astral creatures can't be knockbacked anymore
Adjusted Weather changes
Fixes
Fixed that some Astral creatures could be picked up by flyers
Fixed Dinos spawning on top of Aberration fertile cave
Fixed Meshholes
Fixed Dinos randomly dying in underwater caves
Fixed Pearl replication issues
Potential fix for bees in the bee cave spawning in mesh