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Zomdodo

CreatureEvent

  • Land
  • Does not eat
  • Tamable
Kill XP
0.5
Diet
Does not eat
Zomdodo

Overview

The Zomdodo is a small event creature that does not eat, with no distinct role. It can be carried by flyers and land creatures for transport across difficult terrain. It is typically tamed for its utility as lightweight cargo or as a stepping stone for taming more complex creatures.

It can be airlifted by Argentavis, Desmodus, or Griffin for rapid deployment. Other carriers include Karkinos, Megalosaurus, and Tropeognathus.

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Base stats

Level 1 values and gain per level
StatBaseWild +/lvlTamed +/lvlWild growth
Health700+140+5.4%20%
Stamina1000+100+10%10%
Torpidity1000+60+0%6%
Oxygen150+15+10%10%
Food450+45+10%10%
Weight170+3.4+4%2%
Melee damage100%+1.5%+1.7%2%
Movement speed100%+0%+1%0%
Base torpor1,000+60 per level
Affinity needed450+22.5 per level
More about taming the Zomdodo

The Zomdodo cannot be tamed. It cannot be knocked out, and it cannot be tamed by feeding.

Spawn zones

About spawn zones

Zomdodo spawns in the wild only during the Fear Ascended event. During the event, it takes the place of wild Dodo spawns and of a share of wild Jerboa spawns. It has no spawn points of its own. Servers turn the event on with the launch option -ActiveEvent=FearEvolved.

Drops and interactions

Harvest yields by tool

Drops & harvest resources

Compare recorded corpse resource yields by harvesting tool.

SettingsHarvest body HP 50 · Player melee % 100 · Weapon damage % 100 · Harvest rate × 1
ResourcePickHatchet
Hide~240% · ~2 hits~360% · ~2 hits
Raw Meat~260% · ~2 hits~240% · ~2 hits

Each harvest event rolls resources independently. Actual yields vary.

Killing a Zomdodo yields Hide and Raw Meat. The Hatchet yields the most Hide, while the Pick favors Raw Meat.

Combat & abilities

Attacks and abilities

BreaksThatchWoodStoneMetalTek

  • Melee attack

    Base damage55

    1. Thatch302.5
    2. Wood165
    3. Stone-
    4. Metal-
    5. Tek-

Damage taken

ResistsWeak to

Weapons

  • Mining DrillImmune
  • Stone weapons-34%
  • Player melee-20%
  • Piercing projectiles+40%
  • Anti-creature damage+120%

Explosives

  • Demolition explosives+50%

Creatures

  • Creature attacks-50%
  • Herbivore attacks-40%
  • Strong creature attacks+50%
  • Raid creature attacks+55%

Environment & other

  • Spike Wall-50%
  • Plant Species X-50%
  • Environmental damage-30%

HitboxesHead ×3

Base damage at level 1, 100% taming effectiveness, no imprint. Open damage calculator

Combat notes

Zomdodo has a +120% weakness to Instant HurtDinos, making it highly vulnerable to explosive or fast-acting damage. It resists Mining Drill Harvest by -100%, making drills completely ineffective. Spike Walls and Ranged Turrets deal 50% less damage. Use melee or explosive weapons to exploit its weaknesses.

The Head has a damage multiplier of 3x, making headshots highly effective for faster knockout. Target this zone when sedating the creature.

Can damage Thatch and Wood structures. Build at least in Stone to resist its attacks.

Experience

Base XP per kill: 0.5

Zomdodo kill XP

Base XP per kill: 0.5

Per kill

40 XP

0.5 base × 15.9 level × 4 × 1.25× wild × 1× server

Server XP settings1× · wild 1.25 · alpha 1.33 · boss 5 · cave 1.33
Full XP calculator →

Tips

  • It takes 55 damage per melee hit. The attack has a 0.25-second cooldown and reaches 1.1 meters.
  • It has a +120% vulnerability to Instant HurtDinos, making it easy to eliminate with traps or explosives.
  • It is weak to Explosion Demolition, taking +50% more damage from such sources.
  • It can be carried by Argentavis or Quetzal to maintain mobility during transport.
  • It resists damage from Spike Walls and Ranged Turrets by -50%, making those defenses less effective against it.

This page details the Zomdodo's taming, breeding, harvesting, and combat stats. Use the taming calculator, breeding calculator, and spawn map for further planning.

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