Zomdodo
CreatureEvent
- Kill XP
- 0.5
- Diet
- Does not eat
Overview
The Zomdodo is a small event creature that does not eat, with no distinct role. It can be carried by flyers and land creatures for transport across difficult terrain. It is typically tamed for its utility as lightweight cargo or as a stepping stone for taming more complex creatures.
It can be airlifted by Argentavis, Desmodus, or Griffin for rapid deployment. Other carriers include Karkinos, Megalosaurus, and Tropeognathus.
Base stats
Level 1 values and gain per level| Stat | Base | Wild +/lvl | Tamed +/lvl | Wild growth |
|---|---|---|---|---|
| Health | 700 | +140 | +5.4% | |
| Stamina | 1000 | +100 | +10% | |
| Torpidity | 1000 | +60 | +0% | |
| Oxygen | 150 | +15 | +10% | |
| Food | 450 | +45 | +10% | |
| Weight | 170 | +3.4 | +4% | |
| Melee damage | 100% | +1.5% | +1.7% | |
| Movement speed | 100% | +0% | +1% |
More about taming the Zomdodo
The Zomdodo cannot be tamed. It cannot be knocked out, and it cannot be tamed by feeding.
Spawn zones
About spawn zones
Zomdodo spawns in the wild only during the Fear Ascended event. During the event, it takes the place of wild Dodo spawns and of a share of wild Jerboa spawns. It has no spawn points of its own. Servers turn the event on with the launch option -ActiveEvent=FearEvolved.
Drops and interactions
Immobilized by
Harvest yields by tool
Drops & harvest resources
Compare recorded corpse resource yields by harvesting tool.
SettingsHarvest body HP 50 · Player melee % 100 · Weapon damage % 100 · Harvest rate × 1
Each harvest event rolls resources independently. Actual yields vary.
Killing a Zomdodo yields Hide and Raw Meat. The Hatchet yields the most Hide, while the Pick favors Raw Meat.
Combat & abilities
Attacks and abilities
BreaksThatchWoodStoneMetalTek
- Melee attack
Base damage55
- Thatch302.5
- Wood165
- Stone-
- Metal-
- Tek-
Damage taken
ResistsWeak to
Weapons
- Mining DrillImmune
- Stone weapons-34%
- Player melee-20%
- Piercing projectiles+40%
- Anti-creature damage+120%
Explosives
- Demolition explosives+50%
Creatures
- Creature attacks-50%
- Herbivore attacks-40%
- Strong creature attacks+50%
- Raid creature attacks+55%
Environment & other
- Spike Wall-50%
- Plant Species X-50%
- Environmental damage-30%
HitboxesHead ×3
Base damage at level 1, 100% taming effectiveness, no imprint. Open damage calculator
Combat notes
Zomdodo has a +120% weakness to Instant HurtDinos, making it highly vulnerable to explosive or fast-acting damage. It resists Mining Drill Harvest by -100%, making drills completely ineffective. Spike Walls and Ranged Turrets deal 50% less damage. Use melee or explosive weapons to exploit its weaknesses.
The Head has a damage multiplier of 3x, making headshots highly effective for faster knockout. Target this zone when sedating the creature.
Can damage Thatch and Wood structures. Build at least in Stone to resist its attacks.
Experience
Base XP per kill: 0.5
Experience
Base XP per kill: 0.5Zomdodo kill XP
Base XP per kill: 0.5
Per kill
40 XP0.5 base × 15.9 level × 4 × 1.25× wild × 1× server
Server XP settings1× · wild 1.25 · alpha 1.33 · boss 5 · cave 1.33
Tips
Tips
- It takes 55 damage per melee hit. The attack has a 0.25-second cooldown and reaches 1.1 meters.
- It has a +120% vulnerability to Instant HurtDinos, making it easy to eliminate with traps or explosives.
- It is weak to Explosion Demolition, taking +50% more damage from such sources.
- It can be carried by Argentavis or Quetzal to maintain mobility during transport.
- It resists damage from Spike Walls and Ranged Turrets by -50%, making those defenses less effective against it.
This page details the Zomdodo's taming, breeding, harvesting, and combat stats. Use the taming calculator, breeding calculator, and spawn map for further planning.