Harvesting
Meat Icon ARK
Dinosaur Icon ARK
VARIANT

Lightning Reaper King

Spawn Command
Lightning Reaper King Dossier
Information
Base Settings

What Lightning Reaper King harvests from nodes

Node Harvest Calculator

Calculate expected resource yield per node for any dino. Select a node type and harvester.

Node

Metal Nodes

Metal
x
Node HP: 620Interval: 40DM: 2xHQM: 1xBase Dmg: 50
Best Melee
1000%
50 resource drops · 1 hits
StoneStone
13–26
avg 19
MetalMetal
34–58
avg 46

Each hit on a node generates resource drops. The game randomly picks a resource from the loot table for each drop. Higher melee depletes the node faster, which can reduce total drops. The "best" melee is where you get the most drops.

What you get harvesting corpses with Lightning Reaper King

Corpse Harvest Calculator

Compare dino harvest yields from creature corpses. Select a corpse and up to 3 harvesters to compare.

x
Corpse HP: 520Interval: 19.5Base Dmg: 400Attack Speed: 0.40s
Best Melee
454%
186.5 drops · 1 hits
Raw MeatRaw Meat
95–122
avg 109
HideHide
59–86
avg 72
Raw Prime MeatRaw Prime Meat
1–10
avg 5

Each hit on a corpse generates resource drops based on damage dealt. The game randomly picks a resource from the corpse's loot table for each drop. Higher melee depletes the corpse faster, which can reduce total drops. All dinos get the same resource distribution from a given corpse - the difference is total drops from base damage.

The Lightning Reaper King is a carnivore creature in ARK: Survival Ascended. It falls within the Variant classification.

Its base Stamina of 480 gives it solid stamina reserves. Melee starts at 100% - solid damage output that scales with level-ups. The Lightning Reaper King has 18,500 base Health - one of the toughest creatures in the game. It carries 415 base Weight - generous inventory space.

The Lightning Reaper King roams the ARK as a wild, untamable creature. A wild Lightning Reaper King is worth 18 base experience when killed. It can be cloned at a Cloning Chamber for 0.93 Element plus 0.01 Element per level.