Bloodstalker
Bloodstalker does not currently spawn on any ARK: Survival Ascended map, or spawn data is not yet available.
| Food | Qty | Time | Effectiveness |
|---|---|---|---|
B Blood Packs (Lvl 1-140)Best | 821 | 27:21 | 75 Lvl (225) |
B Blood Packs (Lvl 141-240) | 966 | 32:11 | 75 Lvl (225) |
B Blood Packs (Lvl 241-340) | 1172 | 39:03 | 75 Lvl (225) |
B Blood Packs (Lvl 341-450) | 1492 | 49:43 | 75 Lvl (225) |
1 base × 15.9 level × 4 × 1.25× wild kill × 1× server
Official servers use non-1× defaults for kill-type multipliers. Adjust these if your server uses custom Game.ini values.
Harvesting a dead Bloodstalker yields Chitin, Raw Meat. The corpse has 230 harvest health, allowing multiple hits before it's fully depleted.
Different tools yield different quantities - check the table below to pick the right tool for the resource you need. Generally, a Pick favors meat while a Hatchet favors hide and secondary materials.
Estimates based on game-extracted data (weights, quantities, harvest multipliers, damage type chains). Each harvest event independently rolls each resource - higher weight = higher drop chance. Actual yields vary with RNG.
The Bloodstalker has 14 damage type modifiers that affect incoming damage. It shrugs off 7 damage types but is weak to 6, with its worst vulnerability at +120%. Focus damage there for maximum efficiency. See the full breakdown in the table below. Values under 100% indicate resistance, above 100% indicate weakness.
| Stat | Base (Lv.1) | Wild +/Lv | Tamed +/Lv |
|---|---|---|---|
| 450.0 | +90.00 | +4.00% | |
| 600.0 | +60.00 | +2.00% | |
| 180.0 | +0.00 | +0.00% | |
| 150.0 | +15.00 | +2.00% | |
| 1200.0 | +120.00 | +2.00% | |
| 350.0 | +7.00 | +0.80% | |
| 100.0% | +5.00% | +10.00% | |
| 100.0% | +0.00% | +1.50% |
Damage dealt to the Bloodstalker varies across 1 hitbox zone. Its weakest point is the Head at 2x - a significant damage bonus when you land your shots there.
The Bloodstalker can damage: Thatch, Wood, Stone, Metal, Tek. Its ability to break Metal structures makes the Bloodstalker a serious raid threat - account for it in base defense.
Browse survivor-submitted tips and strategies for the Bloodstalker. Tips typically cover approach strategies, recommended food, and how to avoid spooking the Bloodstalker mid-tame.
Everything you need to know about the Bloodstalker in ARK: Survival Ascended is collected here. Use the stat overview, taming summary, and breeding details below to plan your approach, then explore the dedicated tool pages for step-by-step help.
At base level the Bloodstalker has 450 base Health, 100% base Melee Damage, 350 base Weight. Use the taming calculator to project how these stats grow through wild levels and taming effectiveness.
The Bloodstalker is a passive tame — approach carefully and hand-feed it Blood Packs (Lvl 1-140) without knocking it out. See the taming calculator for exact food counts and timing.
Breeding Bloodstalkers produces fertilized eggs that need incubation between 27°C and 30°C. Full maturation takes 2 days and 6 hours. Use the breeding calculator for imprint timers and food requirements.
Once tamed, the Bloodstalker can harvest Chitin, Raw Meat. Visit the information tab for the full harvest table with quantities and efficiency data.
The Bloodstalker is a tamable, carnivore creature in ARK: Survival Ascended. Classified under the Climber group.
Its base Stamina of 600 gives it outstanding staying power. Melee starts at 100% - solid damage output that scales with level-ups. Health-wise, the Bloodstalker sits at 450 base, making it reasonably durable. Weight capacity starts at 350, giving it a solid weight pool.
This is a passive tame: no tranquilizers needed. Get close without startling it, then offer food from your last hotbar slot. Its preferred food is Blood Packs (Lvl 1-140).
As a tame, the Bloodstalker earns its keep through resource gathering, making tedious farming runs much faster. Breeding produces fertilized eggs that hatch within a 27°C–30°C temperature window. Defeating one in the wild grants 1 base XP. It can be cloned at a Cloning Chamber for 0.35 Element plus 0.01 Element per level.