Anglerfish
Summon spawns a wild Anglerfish.
SpawnDino spawns a wild Anglerfish at level 150.
Level
GMSummon spawns a tamed Anglerfish at level 150.
Level
ForceTame tames any dinosaur and makes it rideable without a saddle, and DoTame only tames tamable creatures.
Both tame the creature you are currently looking at.
AddExperience levels up the dino you are riding and GiveExpToTarget levels up the creature/player your are looking at.
Kills the creature or player you are currently looking at.
Transfers ownership of all dinosaurs belonging to the targeted player or tribe to your current tribe. You must be looking at a dino owned by the target player/tribe.
Use the generator below to create admin commands for spawning the Anglerfish in ARK: Survival Ascended. Multiple variants are available - use the selector to pick the version you want.
Command options include Summon (random level, at crosshair), SpawnDino (precise coords and level), and GMSummon (force-tamed at specified level). GMSummon is the most convenient for getting a tamed Anglerfish immediately. Open the admin console with Tab (PC) or through the pause menu on console. Admin privileges are required.
The Anglerfish, a tamable, aquatic, carnivore creature in ARK: Survival Ascended, is a notable presence across multiple maps. It belongs to the Farmer category.
At 450 base HP, the Anglerfish is reasonably durable. Dealing 100% base Melee Damage, the Anglerfish brings solid damage output to the table. Stamina sits at 240 base, providing decent staying power. A base Weight of 350 means generous inventory space.
You'll need to knock the Anglerfish unconscious before taming it. Tranquilizers are the standard approach. Feed it Regular Kibble for the fastest tame and highest effectiveness bonus.
After taming, the Anglerfish is well-suited for deep-sea exploration, cave diving, and ocean resource runs. It reproduces by laying eggs, which must be incubated between -75°C and 75°C. Defeating one in the wild grants 8 base XP. It can be cloned at a Cloning Chamber for 0.17 Element plus 0.01 Element per level.