Jokers
/jokers
Normal
1slot
CHICKSHOT
+50% chance for attacks to make chicken sounds. Useless!
Max. 2
1slot
DEADLY STRONG
Move faster and deal more damage as a dead ghost
Max. 2
1slot
GOLD TOOTH
+10% chance for enemies to drop 1 gold nugget upon death
Max. 10
1slot
HEAVY DRINKER
Healing bottles are 25% more effective on you
Max. 1
1slot
HELPING HAND
You can revive your allies twice as fast
Max. 2
1slot
LAST DANCE
While at or below 30% HP, gain +30% move speed
Max. 2
1slot
PARTY SHOT
+50% chance for weakspot hits to blow confetti. Useless!
Max. 2
1slot
PIGSHOT
+5% chance to spawn a pig on impact. Attack them to make them explode.
Max. 2
1slot
RELENTLESS
While at or below 30% HP, deal +30% damage
Max. 1
1slot
RUBBER DUCK
Walking makes rubber duck noises. Useless!
Max. 1
1slot
SHINE BRIGHT
+50% hero glow. You're shining! Useless!
Max. 8
1slot
SWIFT SHOT
+10% attack speed when aiming
Max. 4
Fine
2slots
ANTI-GRAVITY FALLS
+2% chance to spawn an anti-gravity area when an enemy dies
Max. 2
2slots
BELL SHOT
+5% chance for weakspot hits to summon a healing ghost bell
Max. 2
2slots
BOUNCING BALL
+15% damage airborne
Max. 2
2slots
CACTUS DAY
+5% chance for a Cactus Mino to spawn when an enemy dies
Max. 2
2slots
CARE PACKAGE
+1 Utility Ammo
Max. 2
2slots
CHAD
Reveals the position of the Wandering Trader and get a 20% discount. You deserve it
Max. 1
2slots
CLUTCH
+2 explosive bullets at the end of your magazine
Max. 2
2slots
FIST FIGHT
Your bare hands hits are more powerful
Max. 4
2slots
GOLD PROSPECTOR
Increase your acquired Gold by 20% at the end of a mission
Max. 1
2slots
LUCKY STRIKE
+10% chance to deal double damage per hit
Max. 2
2slots
MEDICARD
Picking up a joker heals for a bonus +35HP
Max. 1
2slots
PICK PICK
+10% chance on hit to spawn damaging pickaxes on the target
Max. 2
2slots
RAGE
Upon reaching 25% HP, release a wave that burns nearby enemies (cooldown: 60 sec.)
Max. 1
2slots
RUN & GUN
+30% move speed when shooting
Max. 6
2slots
RUN & RELOAD
+50% move speed when reloading
Max. 6
2slots
SHROOM GRAVE
+10% chance for a shroom to spawn when an enemy dies
Max. 2
2slots
SOUL REAPER
Increase your acquired Souls by 20% at the end of a mission
Max. 1
2slots
SOUL SIPHON
Increased pick up range and heals for +2 HP when picking up a soul
Max. 2
2slots
SPEEDY GUNZALES
+10% move speed
Max. 2
Prime
3slots
AMMO SUPPLY
+5% chance for enemies to drop an ammo box upon death
Max. 2
3slots
CHEAPSKATE
Gain +1 HP for every 15 Gold in your mission inventory, up to +20 HP
Max. 2
3slots
CHONKY
+20% damage, but +15% gravity
Max. 2
3slots
DESTROYER
The first 25% of your clip deals +20% damage
Max. 2
3slots
DISGRACE
Gain +30% movement speed. Your horse does not want to be with you
Max. 1
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Pyro)
Max. 2
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Acid)
Max. 2
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Elec)
Max. 2
3slots
FINAL EMBER
While at or below 30% HP, your hits are electrified
Max. 1
3slots
HEALTHY BOI
While at full HP, gain +20% move speed, reload speed, and attack speed
Max. 2
3slots
LAZY
Ammo pickups are disabled. Gain 10% of max ammo every 12 sec.
Max. 1
3slots
MAGIC FRIENDSHIP
Passively regain 0.5 HP per second while near allies
Max. 2
3slots
RAMPAGE
Gain 5% reload speed on kill for 10 sec., up to 100%
Max. 2
3slots
RELOAD MASTERY
Reloading an empty clip is 50% faster
Max. 2
3slots
SOUL EATER
Picking up a soul grants 20% damage and reload speed for 5 sec.
Max. 2
3slots
STONKS
+20% chance that opening a chest gives you a random Joker
Max. 1
3slots
WEAK LINK
+35% weakspot damage, but -20% regular hits damage
Max. 2
3slots
WEAKSPOT REFUND
+20% chance to get your ammo back after a weakspot hit
Max. 4
Mythic
4slots
ACID MASTERY
Gain -10% Acid cooldown per equipped Acid spell
Max. 1
4slots
CACTUS MASTERY
Gain -10% Cactus spells cooldown per equipped Cactus spell
Max. 1
4slots
CONSUMER
Grants +25% weapon damage, but reloading now wastes unused ammo
Max. 1
4slots
ELEC MASTERY
Gain -10% Elec spells cooldown per equipped Elec spell
Max. 1
4slots
EXTRA JUMP
+1 Jump
Max. 2
4slots
HEADBANG
+30% weakspot damage
Max. 1
4slots
HIT ME
Heal 0.75 HP per second for 20 sec. after being hit
Max. 1
4slots
HOARDER
+15% chance that collecting a Joker makes another random one appear
Max. 1
4slots
JOKER DEALER
Gain +1 HP for each active Joker
Max. 1
4slots
LIFE PACT
Kills heal you for 2 HP, but max. HP is reduced by 30%
Max. 2
4slots
MOON GRAVITY
-25% gravity
Max. 2
4slots
PYRO MASTERY
Gain -10% Pyro spells cooldown per equipped Pyro spell
Max. 1
4slots
SECOND WIND
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
Max. 1
4slots
VOODOO MASTERY
Gain -10% Voodoo spells cooldown per equipped Voodoo spell
Max. 1
4slots
WEST WIZARD
Gain -30% spell cooldown, but -30% HP
Max. 1
Legendary
5slots
BATTLEMAGE
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
Max. 1
5slots
CAMPER
+50% chance not to consume ammo while standing still
Max. 1
5slots
CANTRIP ONE-TRICK
Spells with base cooldowns of 35s or less gain -25% spell cooldown
Max. 1
5slots
DWARF
You are small. Gain movespeed, attack speed and lower gravity
Max. 1
5slots
EXTRA DASH
+1 Dash
Max. 1
5slots
GIANT
You are big. Gain health, weapon damage and spell cooldown reduction
Max. 1
5slots
GLASS CANNON
+40% weapon and melee damage, but -25% HP
Max. 2
5slots
MACHINE GUN
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
Max. 1
5slots
RICOCHET
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
Max. 1
5slots
SPEEDSTER
+1% damage and attack speed per 3% bonus move speed, up to +40%
Max. 1
5slots
TOOLBOX
Utility pickups are disabled. Your utility automatically refills after 90 sec.
Max. 1
Unique
5slots
AIMING BURST
+30% weakspot damage and piercing bullets while aiming
Max. 1
3slots
CHONKY THROW
The boomerang is twice as big and passes through the shields
Max. 1
4slots
CRASH PACK
Double the fuel ammo, but half the flight duration
Max. 1
4slots
EAGLE LEVER
Consecutive shots without missing grant +10% damage, stacking up to +50%
Max. 1
2slots
ECO TRICK
Reloading no longer wastes ammo
Max. 1
5slots
ELEMENTAL SPIN
The minigun has a 30% chance to fire a random elemental bullet instead of a regular one
Max. 1
3slots
FANNING ACE
Fire mid-reload at the right moment to chain-fire all bullets
Max. 1
5slots
FOCUS SHOT
Every weakspot hit reduces the cooldown of your spells by 2 sec.
Max. 1
4slots
FRENZY SPIN
While your kill counter is above 10, the minigun fires twice as fast
Max. 1
5slots
HOMING BURST
Every 8 bullets fired, shoot 2 homing bullets at nearby enemies
Max. 1
5slots
HOVER PACK
Divebomb is replaced with a hover boost that costs fuel and swaps to your main weapon
Max. 1
4slots
JUMP STAR
+2 Jumps while holding the Sheriff Stars
Max. 1
4slots
LINGERING THROW
Doubles the lingering time. Combines with Lingering Time upgrade
Max. 1
3slots
MARK ACE
Bullets mark enemies for 5 sec. Marked enemies take +15% damage
Max. 1
6slots
MINDSHOT
Weakspot hits cause an explosion
Max. 1
5slots
OVERBLAST
Shoots an extra pellet for every 4 missing shots in the magazine
Max. 1
5slots
OVERDRAW
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
Max. 1
4slots
RUSH BLAST
The first 3 bullets in your magazine have 100% accuracy and shoot further away
Max. 1
3slots
SCAVENGER STAR
Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars
Max. 1
4slots
STACKED LEVER
Instantly reload 2 bullets from your reserve ammo on kill
Max. 1
2slots
SWAMP TRICK
Reload explosions now leave puddles on the ground
Max. 1
2slots
TRAIL PACK
Your jetpack trail leaves elemental puddles
Max. 1
4slots
ULTRA DRAW
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
Max. 1
顯示 98 jokers。
Frequently Asked Questions
How many jokers are in Far Far West?
Far Far West has 120 joker cards across 6 tiers, from Normal to Unique. Each joker card provides a unique perk modifier that changes how your loadout performs in combat.
What is the best joker in Far Far West?
The highest-tier jokers are Unique-rarity cards. Unique jokers offer the most powerful and specialized effects in the game.
How do jokers work in Far Far West?
Jokers are perk modifiers stacked between mission rounds. Each joker occupies a slot in your loadout and can stack up to its maximum count. Some apply to all weapons, others are restricted to specific guns or hero abilities.
What is the difference between hero and weapon jokers in Far Far West?
Hero jokers affect your character's base stats and abilities, while weapon jokers modify specific gun behavior like damage, fire rate, or reload speed. Some jokers work on both, giving you flexible build options.