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Cube
● Ice School
Cube
Turn yourself or an ally into an invulnerable ice cube.

Cooldown

20 s

Cast delay

0.55 s

Unlock

Lv 12

XP multiplier

×1

Element

Ice

School

Ice
How it playsPlaybook
Cube seals you or an ally inside an invulnerable block of ice. It is the third Frost spell, unlocked at level 12, with a 20 second cooldown. Hold the attack button while casting to cancel the initial cast animation and make the cube appear sooner.

Strategy

Cube is a defensive cooldown, not a damage spell. Freeze a teammate who is about to go down and the incoming hit lands on ice instead. On yourself it buys the few seconds you need to survive a burst you cannot outrun.

Strengths

  • A short 20 second cooldown; full invulnerability while the cube holds; faster deployment by holding attack during the initial cast.

Weaknesses

  • Affects one target, so it does nothing about the rest of the wave
  • It does no damage of its own
XP & LevelingCasts to unlock

XP per cast

24

First cast bonus

+200

224 total

Casts per level

42

≈ 1 000 XP/level

Casts needed to reach school unlock levels

LevelTotal XPCasts
Level 10 XP0 casts
Level 43,000 XP125 casts
Level 1211,000 XP459 casts
Level 2019,000 XP792 casts
Level 3534,000 XP1,417 casts
Video playbookGuides

Every school

  • Every Spell Combo in Far Far West

    Cross-school combo overview - quick reference for what stacks with what.

    Bull's Guidebook · 25 лют. 2026 р.Watch
  • Fastest Spell XP routes

    Two fastest spell-XP routes - useful no matter which school you're maining.

    Bull's Guidebook · 30 квіт. 2026 р.Watch

Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.

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