Jokers
/jokers
153 записів
Normal
1slot
BRACING
+5% attack and reload speed
Max. 2
1slot
CHICKSHOT
+50% chance for attacks to make chicken sounds. Useless!
Max. 2
1slot
DEADLY STRONG
Move faster and deal more damage as a dead ghost
Max. 2
1slot
FREE COCKTAIL
When you reload an empty clip, heal for 2 HP
Max. 2
1slot
GOLD TOOTH
+10% chance for enemies to drop 1 gold nugget upon death
Max. 10
1slot
HEAVY DRINKER
Healing bottles are 25% more effective on you
Max. 1
1slot
HEAVY WEAPON
+10% damage, but +30% gravity while the weapon is active
Max. 2
1slot
HELPING HAND
You can revive your allies twice as fast
Max. 2
1slot
KNUCKLE DOWN
+10% melee damage
Max. 1
1slot
LAST DANCE
While at or below 30% HP, gain +30% move speed
Max. 2
1slot
LIGHTWEIGHT
-5% gravity
Max. 2
1slot
MAGIC RELOAD
Automatically reload your weapon after casting a spell
Max. 1
Fine
2slots
ANTI-GRAVITY FALLS
+2% chance to spawn an anti-gravity area when an enemy dies
Max. 2
2slots
BELL SHOT
+5% chance for weakspot hits to summon a healing ghost bell
Max. 2
2slots
BOUNCING BALL
+15% damage airborne
Max. 2
2slots
CACTUS DAY
+5% chance for a Cactus Mino to spawn when an enemy dies
Max. 2
2slots
CARE PACKAGE
+1 Utility Ammo
Max. 2
2slots
CHAD
Reveals the position of the Wandering Trader and get a 20% discount. You deserve it
Max. 1
2slots
CLUTCH
+2 explosive bullets at the end of your magazine
Max. 2
2slots
CRACKSHOT
+7% damage
Max. 2
2slots
FAST HANDS
+20% reload speed
Max. 2
2slots
FIGHT OR FLIGHT
Taking HP damage grants +20% melee speed for 3 sec.
Max. 2
2slots
FIST FIGHT
Your bare hands hits are more powerful
Max. 4
2slots
FROST BITE
Melee kills on frozen enemies grant 2 shield points
Max. 1
Prime
3slots
AMMO SUPPLY
+5% chance for enemies to drop an ammo box upon death
Max. 2
3slots
APPRENTICE
-10% spell cooldown
Max. 1
3slots
AVALANCHE
+15% damage while shielded
Max. 2
3slots
BERSERKER
Gain up to +50% melee damage as your HP gets lower
Max. 2
3slots
BLOODLUST
Melee kills grant a stacking +5% melee speed for 5 sec., up to +50%
Max. 1
3slots
CHEAPSKATE
Gain +1 HP for every 15 Gold in your mission inventory, up to +20 HP
Max. 2
3slots
CHONKY
+20% damage, but +15% gravity
Max. 2
3slots
DESTROYER
The first 25% of your clip deals +20% damage
Max. 2
3slots
DISGRACE
Gain +30% movement speed. Your horse does not want to be with you
Max. 1
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Pyro)
Max. 2
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Acid)
Max. 2
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Elec)
Max. 2
Mythic
4slots
ACID MASTERY
Gain -10% Acid cooldown per equipped Acid spell
Max. 1
4slots
CACTUS MASTERY
Gain -10% Cactus spells cooldown per equipped Cactus spell
Max. 1
4slots
COLD BLOODED
Your melee attacks freeze enemies, consuming 3 shield points per enemy
Max. 1
4slots
CONSUMER
Grants +25% weapon damage, but reloading now wastes unused ammo
Max. 1
4slots
DEATH'S DANCE
Your shield decreases 30% less quickly
Max. 1
4slots
EAT-A-PUNCH
Melee kills heal you for 2 HP
Max. 2
4slots
ELEC MASTERY
Gain -10% Elec spells cooldown per equipped Elec spell
Max. 1
4slots
EXECUTE
Your hits instantly kill enemies below 20% HP, except elites and bosses. These kills trigger on-kill Jokers such as Life Pact and increase your kill streak.
Max. 1
4slots
EXTRA JUMP
+1 Jump
Max. 2
4slots
FROST MASTERY
Gain -10% Frost spells cooldown per equipped Frost spell
Max. 1
4slots
HEADBANG
+30% weakspot damage
Max. 1
4slots
HIT ME
Heal 0.75 HP per second for 20 sec. after being hit
Max. 1
Legendary
5slots
ALL MIGHTY
Gain +1% damage per 1 shield point, up to 80%
Max. 1
5slots
BATTLEMAGE
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
Max. 1
5slots
CAMPER
+50% chance not to consume ammo while standing still
Max. 1
5slots
CANTRIP ONE-TRICK
Spells with base cooldowns of 35s or less gain -25% spell cooldown
Max. 1
5slots
CAST AWAY
Casting a spell decreases the spell cooldown of other spells by 3 sec. to a minimum of 4 sec.
Max. 1
5slots
COINFLIP
Flip a coin every 10 sec. You either deal +100% or -50% weapon damage
Max. 1
5slots
DOUBLE DOWN
Gain +30% shield points from all sources
Max. 1
5slots
DWARF
You are small. Gain movespeed, attack speed and lower gravity
Max. 1
5slots
EXTRA DASH
+1 Dash
Max. 1
5slots
GIANT
You are big. Gain health, weapon damage and spell cooldown reduction
Max. 1
5slots
GLASS CANNON
+40% weapon and melee damage, but -25% HP
Max. 2
5slots
GOLIATH
You are bigger. Gain +25% HP
Max. 1
Unique
5slots
AIMING BURST
+30% weakspot damage and piercing bullets while aiming
Max. 1
4slots
BARDBARIAN
Hold the slam attack longer to release a more powerful blow
Max. 1
3slots
CHONKY THROW
The boomerang is twice as big and passes through the shields
Max. 1
4slots
CRASH PACK
Double the fuel ammo, but half the flight duration
Max. 1
4slots
EAGLE LEVER
Consecutive shots without missing grant +10% damage, stacking up to +50%
Max. 1
2slots
ECO TRICK
Reloading no longer wastes ammo
Max. 1
5slots
ELEMENTAL SPIN
The minigun has a 30% chance to fire a random elemental bullet instead of a regular one
Max. 1
3slots
FANNING ACE
Fire mid-reload at the right moment to chain-fire all bullets
Max. 1
3slots
FIST RAGE
Taking HP damage generates charge and grants +30% attack speed for 2 sec.
Max. 1
3slots
FIST RO DAH
The charged attack propels you backwards and applies Frost to enemies
Max. 1
5slots
FOCUS SHOT
Every weakspot hit reduces the cooldown of your spells by 2 sec.
Max. 1
4slots
FRENZY SPIN
While your kill counter is above 10, the minigun fires twice as fast
Max. 1
Frequently Asked Questions
How many jokers are in Far Far West?
Far Far West has 120 joker cards across 6 tiers, from Normal to Unique. Each joker card provides a unique perk modifier that changes how your loadout performs in combat.
What is the best joker in Far Far West?
The highest-tier jokers are Unique-rarity cards. Unique jokers offer the most powerful and specialized effects in the game.
How do jokers work in Far Far West?
Jokers are perk modifiers stacked between mission rounds. Each joker occupies a slot in your loadout and can stack up to its maximum count. Some apply to all weapons, others are restricted to specific guns or hero abilities.
What is the difference between hero and weapon jokers in Far Far West?
Hero jokers affect your character's base stats and abilities, while weapon jokers modify specific gun behavior like damage, fire rate, or reload speed. Some jokers work on both, giving you flexible build options.