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Build Planner

2

New Once Human Build Planner & Calculator. Share, Create & Explore Builds!

Build Name

Choose a name for your build.

Build Type

Choose a type that this build was designed for.

Helmet & Helmet Mod

Select your helmet & helmet mod.

Mask & Mask Mod

Select your mask & mask mod.

Top & Top Mod

Select your top & top mod.

Gloves & Gloves Mod

Select your gloves & gloves mod.

Bottom & Bottom Mod

Select your bottom & bottom mod.

Shoes & Shoes Mod

Select your shoes & shoes mod.

Primary Weapon

Select your primary weapon, mod, and calibration.

Secondary Weapon

Select your secondary weapon, mod, and calibration.

Melee Weapon

Select your melee weapon, mod, and calibration.

Cradles

Select up to 8 cradles.

Deviation

Select your equipped deviation.

Server Difficulty

Select the server difficulty.

Damage Type

Select the damage type.

Anomalies

Select the anomalies.

Description

Provide additional details about your build.

Stat Priorities

Select your stat priorities in order.

Priority 1
Priority 2
Priority 3
Priority 4
Priority 5
Priority 6
Priority 7
Priority 8

Complete Build Overview


Build Information

Name: Current Manibus Build

Type: Other

Server Difficulty: Novice

Damage Type: Weapon Damage

Anomaly: None

Stat Priorities

  1. Damage (DMG)
  2. Accuracy
  3. Damage Bonus against Common Enemies
SOCR - Outsider

Primary Weapon: SOCR - Outsider


DMG: 237.0

Fire Rate: 515

Range: 75

Mag Size: 30

Reload: 56

Mobility: 55.0

Stability: 39

Accuracy: 55

Tier: 5

Durability: 100

Weight: 1.5

Required Level: 40

Quality: 3


Weapon Feature: Outsider

▪ 35% chance to trigger Power Surge when hitting an enemy. ▪ Crit hits increase the chance of triggering Power Surge by 30% (based on the weapon's Trigger Chance) for 3s. ▪ +30% chance of triggering Power Surge (based on the weapon's Trigger Chance).


Keyword: Power Surge

Deal Status DMG of 50% Psi Intensity once and inflict Power Surge status for 6s (Accuracy -40). Shock Element type. The additional damage cannot Crit, cannot strike Weakspots, and will not decay with distance. Actual Factor = 50% x (1+Power Surge DMG Factor Bonus) x (1+Power Surge Final DMG Bonus).


Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus


Build and Vehicle Damage

  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • Melee Stun DMG Multiplier +130.0%
  • DMG to Vehicles +1

Mod: Crit Boost

Apply: All Weapons

Crit Rate +9%


MG4 - Wrath Of Hades

Secondary Weapon: MG4 - Wrath Of Hades


DMG: 167.0

Fire Rate: 700

Range: 45

Mag Size: 75

Reload: 48

Mobility: 33.0

Stability: 34

Accuracy: 44

Tier: 5

Durability: 100

Weight: 2.0

Required Level: 40

Quality: 3


Weapon Feature: Wrath Of Hades

▪ 40% chance to trigger Fast Gunner when hitting a target. ▪ Fast Gunner refills 1 bullet(s) from inventory to the secondary weapon. ▪ After defeating a target, restores 1 bullet(s) from inventory to the secondary weapon.


Keyword: Fast Gunner

While skill is in effect, each stack grants Fire Rate +1% and Attack +1% for 2s. Effect can stack up to 5 times.


Elemental Attributes and Damage Bonus

Penetration

Penetration, deals more DMG against Rosetta


Build and Vehicle Damage

  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • Melee Stun DMG Multiplier +130.0%
  • DMG to Vehicles +1

Mod: Crit Boost

Apply: All Weapons

Crit Rate +6%


Calibration: Calibration Blueprint - Rapid Machine Gun

Fire Rate +7.5%, Accuracy -50, Fire Rate +7.5% after continuous fire for 2s.

Style: Rapid Shot Style

Long Axe

Melee Weapon: Long Axe


DMG: 1262.0

Attack Speed: Slow

Attack Range: Far

Tier: 5

Durability: 100

Weight: 1.0

Required Level: 40

Quality: 3


Weapon Feature: Hack Rage

▪ Heavy attacks activate Fortress Warfare up to once every 10s. ▪ For every target hit, heavy attacks grant all weapons Crit Rate +8% and Melee Swing Speed +5% for 10s. Effect can stack up to 3 times.


Keyword: Fortress Warfare

Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.


Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus


Build and Vehicle Damage

  • Building DMG +36
  • DMG to Vehicles +9

Mod: Melee Amplifier

Apply: Melee Weapon

Melee DMG +12%


Armor

Raid Helmet

Helmet: Raid Helmet

Durability: 400

Weight: 0.5

Required Level: 40

Quality: 2


  • Psi Intensity: 74.0
  • HP: 472.0
  • Pollution Resist: 21.0

Mod: Lifeforce Boost

Apply: Applies to all armor

HP +8%


Set Information

Raid Set

Raid Set

  • 1. Gathering Speed +15%
  • 2. Max Load +20
  • 3. When the load is over 80, DMG taken -10%, Weapon and Tactical Item DMG +15%
  • 4. Stamina cost -30% when gliding and rolling
Oasis Mask

Mask: Oasis Mask

Durability: 400

Weight: 0.3

Required Level: 40

Quality: 4


  • Psi Intensity: 115.0
  • HP: 295.0
  • Pollution Resist: 28.0

Mod: Melee Amplifier

Apply: Applies to all armor

Melee DMG +4%

Raid Top

Top: Raid Top

Durability: 400

Weight: 1.0

Required Level: 40

Quality: 2


  • Psi Intensity: 52.0
  • HP: 1227.0
  • Pollution Resist: 28.0

Mod: Weakspot DMG Boost

Apply: Applies to all armor

Weakspot DMG +15%


Set Information

Raid Set

Raid Set

  • 1. Gathering Speed +15%
  • 2. Max Load +20
  • 3. When the load is over 80, DMG taken -10%, Weapon and Tactical Item DMG +15%
  • 4. Stamina cost -30% when gliding and rolling
Raid Gloves

Gloves: Raid Gloves

Durability: 400

Weight: 0.3

Required Level: 40

Quality: 2


  • Capture Capacity: 5.0
  • Psi Intensity: 55.0
  • HP: 708.0
  • Pollution Resist: 21.0

Mod: Melee Amplifier

Apply: Applies to all armor

Melee DMG +12%


Set Information

Raid Set

Raid Set

  • 1. Gathering Speed +15%
  • 2. Max Load +20
  • 3. When the load is over 80, DMG taken -10%, Weapon and Tactical Item DMG +15%
  • 4. Stamina cost -30% when gliding and rolling
Raid Pants

Bottom: Raid Pants

Durability: 400

Weight: 1.0

Required Level: 40

Quality: 2


  • Psi Intensity: 59.0
  • HP: 1133.0
  • Pollution Resist: 21.0

Mod: Crit Boost

Apply: Applies to all armor

Crit Rate +2%, Crit DMG +12%.


Set Information

Raid Set

Raid Set

  • 1. Gathering Speed +15%
  • 2. Max Load +20
  • 3. When the load is over 80, DMG taken -10%, Weapon and Tactical Item DMG +15%
  • 4. Stamina cost -30% when gliding and rolling
Raid Shoes

Shoes: Raid Shoes

Durability: 400

Weight: 0.3

Required Level: 40

Quality: 2


  • Psi Intensity: 37.0
  • HP: 944.0
  • Pollution Resist: 21.0

Mod: Weakspot DMG Boost

Apply: Applies to all armor

Weakspot DMG +5%


Set Information

Raid Set

Raid Set

  • 1. Gathering Speed +15%
  • 2. Max Load +20
  • 3. When the load is over 80, DMG taken -10%, Weapon and Tactical Item DMG +15%
  • 4. Stamina cost -30% when gliding and rolling

Armor Set Bonuses

Raid Set

Raid Set (5 Pieces)

  • Gathering Speed +15%
  • Max Load +20
  • When the load is over 80, DMG taken -10%, Weapon and Tactical Item DMG +15%
  • Stamina cost -30% when gliding and rolling
Mini Feaster

Deviation: Mini Feaster

Type: Combat

Max Mood: 100


Touch of the Abyss

Skill Rating 0: Continuously follows the player, and summons 1 tentacle(s) near an enemy every 1.5 second(s). Tentacles will smash and deal damage to enemies. For every 1 tentacle(s) summoned, the player's Status DMG is increased by 7.5%, up to a maximum of 30%.

Skill Rating 1: Continuously follows the player, and summons 1 tentacle(s) near an enemy every 1.5 second(s). Tentacles will smash and deal damage to enemies. For every 1 tentacle(s) summoned, the player's Status DMG is increased by 10%, up to a maximum of 40%.

Skill Rating 2: Continuously follows the player, and summons 1 tentacle(s) near an enemy every 1.5 second(s). Tentacles will smash and deal damage to enemies. For every 1 tentacle(s) summoned, the player's Status DMG is increased by 12.5%, up to a maximum of 50%.

Skill Rating 3: Continuously follows the player, and summons 1 tentacle(s) near an enemy every 1.5 second(s). Tentacles will smash and deal damage to enemies. For every 1 tentacle(s) summoned, the player's Status DMG is increased by 15%, up to a maximum of 60%.

Skill Rating 4: Continuously follows the player, and summons 1 tentacle(s) near an enemy every 1.5 second(s). Tentacles will smash and deal damage to enemies. For every 1 tentacle(s) summoned, the player's Status DMG is increased by 17.5%, up to a maximum of 70%.


Designated Target

Designate a target to attack with Mini Feaster. Targets in the direction you are facing will be prioritized. If there are no targets in the direction you are facing, surrounding enemies will be targeted.

Cradles

Automatic Weapon Enhancement

Automatic Weapon Enhancement

DMG +20% when holding SMGs, rifles, or LMGs. Reload 10% of magazine capacity from reserve upon defeating an enemy.

Tactical Combo

Tactical Combo

DMG +25% for 9 if the magazine is over half full after a kill with Weapon DMG. Otherwise, weapon switching speed +30% for 9.

Rapid Aid

Rapid Aid

Healing medicine cooldown time -30%, healing effects +15%.