Sign In

Sign in using your email to continue with Wikily.

OR

Don't have an account?

Build Planner

2

New Once Human Build Planner & Calculator. Share, Create & Explore Builds!

Build Name

Choose a name for your build.

Build Type

Choose a type that this build was designed for.

Helmet & Helmet Mod

Select your helmet & helmet mod.

Mask & Mask Mod

Select your mask & mask mod.

Top & Top Mod

Select your top & top mod.

Gloves & Gloves Mod

Select your gloves & gloves mod.

Bottom & Bottom Mod

Select your bottom & bottom mod.

Shoes & Shoes Mod

Select your shoes & shoes mod.

Primary Weapon

Select your primary weapon, mod, and calibration.

Secondary Weapon

Select your secondary weapon, mod, and calibration.

Melee Weapon

Select your melee weapon, mod, and calibration.

Cradles

Select up to 8 cradles.

Deviation

Select your equipped deviation.

Server Difficulty

Select the server difficulty.

Damage Type

Select the damage type.

Anomalies

Select the anomalies.

Description

Provide additional details about your build.

Stat Priorities

Select your stat priorities in order.

Priority 1
Priority 2
Priority 3
Priority 4
Priority 5
Priority 6
Priority 7
Priority 8

Complete Build Overview


Build Information

Name: Classic PvP Build

Type: PvP

Server Difficulty: Normal

Damage Type: Bounce

Anomaly: None

Stat Priorities

  1. Accuracy
  2. Crit Damage
  3. Damage (DMG)
SOCR - The Last Valor

Primary Weapon: SOCR - The Last Valor


DMG: 264.0

Fire Rate: 515

Range: 75

Mag Size: 30

Reload: 56

Mobility: 54.0

Stability: 39

Accuracy: 55

Tier: 5

Durability: 100

Weight: 1.5

Required Level: 40

Quality: 4


Weapon Feature: The Last Valour

▪ Hitting 4 time(s) triggers Shrapnel. ▪ Critical hits count as 2 hit(s). ▪ Critical hits grant +1 Shrapnel trigger times for 1s. ▪ +30%Shrapnel Crit DMG.


Keyword: Shrapnel

Upon hitting an enemy with a bullet, deal 50% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 50% x (1 + Shrapnel DMG Factor Bonus) x (1 + Shrapnel Final DMG Bonus).


Elemental Attributes and Damage Bonus

Penetration

Penetration, deals more DMG against Rosetta


Build and Vehicle Damage

  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • Melee Stun DMG Multiplier +130.0%
  • DMG to Vehicles +2

Mod: Shock Rampage

Dealing Power Surge DMG grants +1% Power Surge Trigger Chance (based on weapon's Trigger Chance) for 5s. Effect can stack up to 4 times.

Apply: All Weapons


Calibration: Calibration Blueprint - Heavy Assault Rifle

Magazine Capacity +60%, Reload Speed -30%

Style: Heavy Style

ACS12 - Netherworld

Secondary Weapon: ACS12 - Netherworld


DMG: 188.0

Fire Rate: 180

Range: 40

Mag Size: 8

Reload: 33

Mobility: 50.0

Stability: 42

Accuracy: 32

Tier: 5

Durability: 100

Weight: 1.5

Required Level: 40

Quality: 3


Weapon Feature: Netherworld

▪ When all projectiles hit, there is a 50% chance to trigger Fast Gunner. ▪ After triggering Fast Gunner 2 time(s), the next 1 shot(s) will consume an additional 1 bullet(s) and fire an additional 5 projectile(s). ▪ After reloading when the magazine is empty, the first 12 bullets will have Attack +20%.


Keyword: Fast Gunner

While skill is in effect, each stack grants Fire Rate +1% and Attack +1% for 2s. Effect can stack up to 5 times.


Elemental Attributes and Damage Bonus

Suppression

Suppression, deals more DMG against Deviants


Build and Vehicle Damage

  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • Melee Stun DMG Multiplier +130.0%
  • DMG to Vehicles +1

Mod: Shock Rampage

Dealing Power Surge DMG grants +1% Power Surge Trigger Chance (based on weapon's Trigger Chance) for 5s. Effect can stack up to 4 times.

Apply: All Weapons


Calibration: Calibration Blueprint - Handy Sniper

Mobility (Movement Speed while firing) +30, Movement Speed while Holding Gun +7.5%, Speed while Holding Gun +37.5%

Style: Portable Style

Scourge

Melee Weapon: Scourge


DMG: 1401.0

Attack Speed: Slow

Attack Range: Far

Tier: 5

Durability: 100

Weight: 1.0

Required Level: 40

Quality: 4


Weapon Feature: Backwater

▪ Losing HP increases Melee DMG by up to +200%. ▪ Heavy Attack grants a temporary shield of 300 + 200% Psi Intensity. ▪ Defeating an enemy with a heavy strike converts the remaining shield into HP.



Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus


Build and Vehicle Damage

  • Building DMG +40
  • DMG to Vehicles +11

Mod: Recover Mark

When defeating marked enemies, recover 3% HP and 5% Stamina.

Apply: All Weapons


Calibration: Calibration Blueprint - Heavy Melee

Heavy Attack DMG +30%, Melee Stamina Cost -25%

Style: Hard-striker Style

Armor

Gas-tight Helmet

Helmet: Gas-tight Helmet

Durability: 400

Weight: 0.3

Required Level: 40

Quality: 4


  • Psi Intensity: 92.0
  • HP: 590.0
  • Pollution Resist: 21.0
Shelterer Mask

Mask: Shelterer Mask

Durability: 400

Weight: 0.3

Required Level: 40

Quality: 4


  • Psi Intensity: 115.0
  • HP: 295.0
  • Pollution Resist: 28.0

Set Information

Shelterer Set

Shelterer Set

  • 1. Status DMG Reduction +15%
  • 2. Element DMG (Blaze, Frost, Shock, Blast) +8%
  • 3. Each weapon hit grants 1 stack of Deviant Energy. Every stack of Deviant Energy grants 1% Elemental DMG (Blaze, Frost, Shock, Blast). Effect can stack up to 20 times. Reloading removes half of the total stacks.
  • 4. Increase max Deviant Energy stack by 10. Grant 2 additional stacks when hitting a weakspot.
Shaman Vulture Top

Top: Shaman Vulture Top

Durability: 400

Weight: 1.0

Required Level: 40

Quality: 4


  • Psi Intensity: 64.0
  • HP: 1534.0
  • Pollution Resist: 28.0
Lonewolf Gloves

Gloves: Lonewolf Gloves

Durability: 400

Weight: 0.3

Required Level: 40

Quality: 4


  • Capture Capacity: 5.0
  • Psi Intensity: 69.0
  • HP: 885.0
  • Pollution Resist: 21.0

Mod: Lifeforce Boost

Apply: Gloves

HP +12%


Set Information

Lonewolf Set

Lonewolf Set

  • 1. Magazine Capacity +10%
  • 2. Crit Rate +5%
  • 3. Gain 1 stack of Lone Shadow for every 4 Crit shots landed with a weapon. Lone Shadow: Crit DMG +6% for 20s, stacking up to 8 times.
  • 4. Increases maximum Lonewolf stacks to 10. After reloading, gain Crit Rate +10% for 2s.
Lonewolf Pants

Bottom: Lonewolf Pants

Durability: 400

Weight: 1.0

Required Level: 40

Quality: 4


  • Psi Intensity: 74.0
  • HP: 1416.0
  • Pollution Resist: 21.0

Set Information

Lonewolf Set

Lonewolf Set

  • 1. Magazine Capacity +10%
  • 2. Crit Rate +5%
  • 3. Gain 1 stack of Lone Shadow for every 4 Crit shots landed with a weapon. Lone Shadow: Crit DMG +6% for 20s, stacking up to 8 times.
  • 4. Increases maximum Lonewolf stacks to 10. After reloading, gain Crit Rate +10% for 2s.
Tactical Combat Boots

Shoes: Tactical Combat Boots

Durability: 400

Weight: 0.3

Required Level: 40

Quality: 4


  • Psi Intensity: 46.0
  • HP: 1180.0
  • Pollution Resist: 21.0

Mod: Slow and Steady

Melee, Weapon, Status DMG +2%. When HP is above 90%, grants +2% additional DMG.

Apply: Shoes

Armor Set Bonuses

Shelterer Set

Shelterer Set (1 Piece)

  • Status DMG Reduction +15%
  • Element DMG (Blaze, Frost, Shock, Blast) +8%
  • Each weapon hit grants 1 stack of Deviant Energy. Every stack of Deviant Energy grants 1% Elemental DMG (Blaze, Frost, Shock, Blast). Effect can stack up to 20 times. Reloading removes half of the total stacks.
  • Increase max Deviant Energy stack by 10. Grant 2 additional stacks when hitting a weakspot.
Lonewolf Set

Lonewolf Set (2 Pieces)

  • Magazine Capacity +10%
  • Crit Rate +5%
  • Gain 1 stack of Lone Shadow for every 4 Crit shots landed with a weapon. Lone Shadow: Crit DMG +6% for 20s, stacking up to 8 times.
  • Increases maximum Lonewolf stacks to 10. After reloading, gain Crit Rate +10% for 2s.
Mini Feaster

Deviation: Mini Feaster

Type: Combat

Max Mood: 100


Touch of the Abyss

Skill Rating 0: Continuously follows the player, and summons 1 tentacle(s) near an enemy every 1.5 second(s). Tentacles will smash and deal damage to enemies. For every 1 tentacle(s) summoned, the player's Status DMG is increased by 7.5%, up to a maximum of 30%.

Skill Rating 1: Continuously follows the player, and summons 1 tentacle(s) near an enemy every 1.5 second(s). Tentacles will smash and deal damage to enemies. For every 1 tentacle(s) summoned, the player's Status DMG is increased by 10%, up to a maximum of 40%.

Skill Rating 2: Continuously follows the player, and summons 1 tentacle(s) near an enemy every 1.5 second(s). Tentacles will smash and deal damage to enemies. For every 1 tentacle(s) summoned, the player's Status DMG is increased by 12.5%, up to a maximum of 50%.

Skill Rating 3: Continuously follows the player, and summons 1 tentacle(s) near an enemy every 1.5 second(s). Tentacles will smash and deal damage to enemies. For every 1 tentacle(s) summoned, the player's Status DMG is increased by 15%, up to a maximum of 60%.

Skill Rating 4: Continuously follows the player, and summons 1 tentacle(s) near an enemy every 1.5 second(s). Tentacles will smash and deal damage to enemies. For every 1 tentacle(s) summoned, the player's Status DMG is increased by 17.5%, up to a maximum of 70%.


Designated Target

Designate a target to attack with Mini Feaster. Targets in the direction you are facing will be prioritized. If there are no targets in the direction you are facing, surrounding enemies will be targeted.

Cradles

Deviation Master

Deviation Master

While a Deviation is present, DMG against the Great Ones (bosses) and elites +25%.

Transient Impact

Transient Impact

After defeating an enemy, Power Surge DMG +25% and Shock Elemental DMG +18%, for 15s.

Sniper Rifle Weakspot DMG Boost

Sniper Rifle Weakspot DMG Boost

When using scope, Sniper Rifle Crit Rate +30%, Crit DMG +20%.

Anti-Regen: Sniper Rifle

Anti-Regen: Sniper Rifle

Sniper Rifles deal 100% DMG to Super Anomaly - Regen.

Anti-Coherence: Crossbow

Anti-Coherence: Crossbow

Crossbows deal 100% DMG to Super Anomaly - Coherence.

Anti-Void: Rifle

Anti-Void: Rifle

Rifles deal 100% DMG to Super Anomaly - Void.

Flame Resonance

Flame Resonance

Psi Intensity +30% when the weapon is activated.

Frost Sense

Frost Sense

Every time you summon Frost Vortex, Ice Crystal, or Ice Spike, Frost DMG +3% for 8s, stacking up to 12 time(s).