Kumawink BOUNCE | Build Planner | Once Human
Damage Type Icon

Kumawink BOUNCE

Bounce, PvE

MPS5 - Kumawink (37 DMG)

Quality6 Tier I
|Stranger
BounceBounce
Crit RateCrit Rate: 0.0%
Crit DMGCrit DMG: 0.0%
Weakspot DMGWeakspot DMG: 0.0%
Smart SMG AP AmmoBlueprint background

Smart SMG AP Ammo

QualityLegendary
Crit RateDamage Modifier: 15%
Weakspot DMGFor KV-SBR, MPS5 and MPS7 series submachine guns. Can be modified in the backpack to change accessory and ammo types.
Bounce RampageBounce RampageBlueprint background

Bounce Rampage

QualityTier V
Mod TypeAll Weapons
Mod Effect

The more selectable targets Bounce has, the higher the Bounce DMG, up to +45% (15% per target).

Crit DMG
Crit DMG +15.0%15.0%
Weapon DMG
Weapon DMG +6.0%6.0%
DMG against the Great Ones
DMG against Bosses +6.0%6.0%
DMG against Elite Enemies
DMG against Elite Enemies +7.5%7.5%
Calibration Blueprint - Heavy SMGBlueprint background

Heavy SMG

QualityLegendary
Weapon Play Style CalibrationHeavy Style
Calibration Description

Magazine Capacity +60%, Reload Speed -30%


Attributes

Crit Rate +7.2%-9.6%

Crit Rate +4.8%-6.4%

Blueprint backgroundMPS5 - Kumawink
Tier 1

MPS5 - Kumawink(37 DMG at 6★)

Stranger
BounceBounce
DamageDMG: 37
Fire RateFire Rate: 750
ReloadReload: 43
MagazineMagazine: 30
AccuracyAccuracy: 54
StabilityStability: 50

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +1

Equipment Stats

Durability: 100

Weight: 1.5

Required Level: 1

Quality: 4

Weapon Feature: Kumawink

▪ 25% chance to trigger an AoE Bounce, hitting up to 3 target(s). ▪ Bounce always triggers a rebound on hit, dealing 100% of the Bounce DMG, but no further Bounces occur after the rebound. ▪ After reload, Bounce trigger count +1 for 6s. Effect is removed after switching weapons. ▪ Bounce DMG +75%.

Keyword: Bounce

Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).

Weapon Mod: Bounce Rampage

Crit DMG
Crit DMG +15.0%15.0%
Weapon DMG
Weapon DMG +6.0%6.0%
DMG against the Great Ones
DMG against Great Ones +6.0%6.0%
DMG against Elite Enemies
DMG against Elite enemies +7.5%7.5%

mod backgroundBounce Rampage

Bounce Rampage

The more selectable targets Bounce has, the higher the Bounce DMG, up to +45% (15% per target).

Type: All Weapons

Calibration: Calibration Blueprint - Heavy SMG

Calibration Blueprint - Heavy SMG

Magazine Capacity +60%, Reload Speed -30%

Style: Heavy Style

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Damage Calculations: MPS5 - Kumawink

The damage calculations are still in development and will be accurate and extended soon.

Base DamageBase Damage: 37 (37 × 6★)
Crit RateCrit Rate: 0%
Crit DMGCrit DMG: 0%
Weakspot DMGWeakspot DMG: 0%
Reload SpeedReload Speed: 43
StabilityStability: 50
Blueprint backgroundMPS5 - Kumawink

Normal Hit: 43

Critical Hit: 43

Weakspot Hit: 43

Critical + Weakspot: 43

Average DPS: 43 (with 0% Crit Rate)