Skip to content
WikilyWIKILY
All games8 Wikis · pick your game
You are viewing an older revision of this page, not the current version.Back to the current version

Thunderstrike

/spells/spell-cast-elec-thunder-strike

All spells
サンダーストライク

Elec school

サンダーストライク

Elec arcana

跳び上がってから急降下して一帯を吹き飛ばし、敵に雷撃を放つ。

In-game
Stats
School
Elec
Damage type
Elec
Cooldown
100 s
Cast delay
0 s
Unlock level
35
XP multiplier
×1
XP & Leveling

XP per cast

120

First cast bonus

+200

320 total

Casts per level

9

≈ 1 000 XP/level

Casts needed to reach school unlock levels

Level 10 XP0 casts
Level 43,000 XP25 casts
Level 1211,000 XP92 casts
Level 2019,000 XP159 casts
Level 35this spell34,000 XP284 casts

Overview

How it plays

Rise up, come down, thunder everywhere. Thunderstrike is the Electric school's big finish - a two-phase move where you ascend to safety and then crash back down with an area blast and sustained lightning covering the landing zone. High cooldown, high commitment, high ceiling.

Strategy

The ascent phase is a free escape that repositions you above the fight. Use that window to survey the area, let an immediate threat pass, then dive back into the heaviest cluster for maximum blast coverage. The follow-up thunder keeps ticking after the dive, so don't immediately run out of the landing zone.

Strengths

  • Ascent phase doubles as an emergency escape
  • Large area blast on landing hits multiple enemies
  • Sustained thunder DoT after the dive

Weaknesses

  • Long cooldown limits how often you can commit to the full sequence
  • Dive landing point must be chosen quickly during ascent

Community

Builds running this spell

No public builds use this yet. Be the first.

Build your own

Last updated: