Build
The Iron Punching Bag (Hammers Edge) {WIP}
Take big damage DEAL big damage save yourself at the brink of death with Ritual + Ice Cube. Use swap to throw yourself into and (if need be) out of fights.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
7 slots- EAT-A-PUNCHMythic
Melee kills heal you for 2 HP
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
Secondary
7 slots- CLUTCHFine
+2 explosive bullets at the end of your magazine
- CLUTCHFine
+2 explosive bullets at the end of your magazine
- MARK ACEUnique
Bullets mark enemies for 5 sec. Marked enemies take +15% damage
Hero
15 slots- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- LAST STANDMythic
While at or below 30% HP, reduce all damage taken by -30% and gain 10% melee lifesteal
- GLASS CANNONLegendary
+40% weapon and melee damage, but -25% HP
- MAGIC RELOADNormal
Automatically reload your weapon after casting a spell
Build profile
Build completeness
88%- Loadout100
- Spells100
- Jokers38
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (9 total)
- 2 on primary
- 3 on secondary
- 4 on hero
- Normal1
- Fine2
- Prime1
- Mythic2
- Legendary2
- Unique1
Notes
Take big damage DEAL big damage save yourself at the brink of death with Ritual + Ice Cube. Use swap to throw yourself into and (if need be) out of fights.
Take big damage DEAL big damage save yourself at the brink of death with Ritual + Ice Cube. Use swap to throw yourself into and (if need be) out of fights.
Loadout
- Hero: Anvil
- Mount: Nyxie
- Primary: Knuckles
- Secondary: Revolver
- Grenade: Bottle Crate
- Spells: Cube, Swap, Ritual
- Primary jokers: EAT-A-PUNCH, AMMO SUPPLY
- Secondary jokers: CLUTCH ×2, MARK ACE
- Hero jokers: BATTLEMAGE, LAST STAND, GLASS CANNON, MAGIC RELOAD
Use the revolver to mark enemies for death, combat distant ones, and take chunks out of priority targets and bosses. Use Knuckles' shockwave on big groups and its normal attack for everything else.

















