Cooldown
Cast delay
Unlock
XP multiplier
Element
School
Explosion7 350
Explosion damage
Explosion radius
Same school
Builds
- SZN's Leveredge (#1🌵OFF-META)This setup’s been tried, tested, and it don’t quit, smooth solos all the way up to Nightmare with x3 spawns. Helping Hand (x2) for Co-Op, and Speedy Gunzales for Solo; Ritual is your campfire in the storm, big healing, covers your whole crew, and works great alongside Pistoleros; Bandito is HIM, slap some electricity onto your secondary, and he’ll start clearing enemies like tumbleweeds in a dust storm. The main rule out here is to loot everything that ain't nailed down... Crates can drop jokers, and jokers... well they've got a funny way of bringing in more jokers, and that's where things really start snowballin'.+529
- The Healer (NIGHTMARE) (0.2.0.4)Nightmare difficulty Voodoo healer build -Rescue and Ritual for max healing (and res) capability -Doll for clutch moments and when shit hits the fan -Sniper for spell cooldown reduction -Stars for movement and auto-healing -Jokers to potentialize healing, cooldown reduction and mobility -Bottle crate for extra spice moments.+38
- 属性・回復特化ビルドメインのミニガンで大量の属性付与でダメージを出しつつ、スペルをグルグル回し、新ジョーカーであるキャストアウェイを用いてピストレロ+儀式の実質無敵コンボをかなり高い頻度で発動させるビルドです。+4
- Full CoopVelocidad de movimiento con Bumerang, Control de masas con Minigun y curación de equipo+3
- Who Do?You Do Da Voodoo.+3
- Big Boots Voodoo Master GFThis build is for my girlfriend. Quad Cylinder with Aiming Burst Speedster for killing big spookies. Boomerang with Chonky Throw and Lucky Strike to maximize lifesteal. Hero with spell CDR and movement speed, 3 Voodoo spells for maximum support and control+3
In-game preview
How it playsA ring of candles that heals every ally inside it. Ritual is the Voodoo school's area sustain, trading Rescue's immediate revive for continuous healing over a wider radius. In co-op runs with multiple players, it covers everyone at once rather than requiring individual casts. Place it at a position where the team naturally converges - near an objective, in a defensive fallback spot, or at the entrance to a boss arena. The ring stays active for its full duration, so positioning it correctly at the start of a tough phase can carry a team through without further healing casts.
Strategy
Strengths
- Heals all allies within radius simultaneously
- Persistent zone means ongoing benefit without additional casts
- Strong in co-op where a single cast covers multiple players
Weaknesses
- Healing only works while allies stay inside the ring
- Long cooldown and stationary placement punish poor positioning
XP & Leveling
XP per cast
120
First cast bonus
+200
320 total
Casts per level
9
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 25 casts |
| Level 12 | 11,000 XP | 92 casts |
| Level 20 | 19,000 XP | 159 casts |
| Level 35 | 34,000 XP | 284 casts |
Video playbook
Voodoo school guides
Every New Spell Combo Added In Next Fest
Every Voodoo combo from the Next Fest demo - good baseline matchups.
Bull's Guidebook · Feb 22, 2026Watch ↗
Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.
Open the channelEvery school
Every Spell Combo in Far Far West
Cross-school combo overview - quick reference for what stacks with what.
Bull's Guidebook · Feb 25, 2026Watch ↗Fastest Spell XP routes
Two fastest spell-XP routes - useful no matter which school you're maining.
Bull's Guidebook · Apr 30, 2026Watch ↗
Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.
Open the channelLast updated:






