Build
Jack of All Trades (Solo/Coop Nightmare)
A balanced kit to handle any problem: movement speed, AoE, single-target dmg, sustain and survivability.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
16 slots- JOKER TRICKLegendary
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
- CONSUMERMythic
Grants +25% weapon damage, but reloading now wastes unused ammo
- AVALANCHEPrime
+15% damage while shielded
- CRACKSHOTFine
+7% damage
- BRACINGNormal
+5% attack and reload speed
- BRACINGNormal
+5% attack and reload speed
Secondary
16 slots- JOKER TRICKLegendary
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
- EAT-A-PUNCHMythic
Melee kills heal you for 2 HP
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
- LUNGEFine
+15% melee range and hitbox size
- PANIC ATTACKNormal
When you take HP damage, gain +20% damage for 3 sec.
- QUICKDRAWNormal
+40% swap speed
Hero
16 slots- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- EXTRA JUMPMythic
+1 Jump
- LIFE PACTMythic
Kills heal you for 2 HP, but max. HP is reduced by 30%
- BOUNCING BALLFine
+15% damage airborne
- BOUNCING BALLFine
+15% damage airborne
- HELPING HANDNormal
You can revive your allies twice as fast
Build profile
Build completeness
89%- Loadout100
- Spells100
- Jokers75
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (18 total)
- 6 on primary
- 6 on secondary
- 6 on hero
- Normal5
- Fine4
- Prime3
- Mythic4
- Legendary2
- Unique0
Notes
A balanced kit to handle any problem: movement speed, AoE, single-target dmg, sustain and survivability. It's my current build for solo NM. Tested on a run without getting any extra jokers.
A balanced kit to handle any problem: movement speed, AoE, single-target dmg, sustain and survivability. It's my current build for solo NM. Tested on a run without getting any extra jokers.
Loadout
- Hero: Willy Billy
- Mount: Flash McEquine V6 Ultra TURBO
- Primary: Quad Cylinder
- Secondary: Banjo
- Grenade: Impulse Grenade
- Spells: Blizzard, Pistolero, Rain
- Primary jokers: JOKER TRICK, CONSUMER, AVALANCHE, CRACKSHOT, BRACING ×2
- Secondary jokers: JOKER TRICK, EAT-A-PUNCH, AMMO SUPPLY, LUNGE, PANIC ATTACK, QUICKDRAW
- Hero jokers: DISGRACE, EXTRA JUMP, LIFE PACT, BOUNCING BALL ×2, HELPING HAND
















