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Operator
▪ 80% chance to trigger Bounce when hitting a Weakspot. ▪ When Bounce hits a Weakspot, there is a 35% chance for it to continue to ricochet. ▪ If Bounce does not defeat an enemy or there is no target, Weapon DMG +20% for the next 1 bullet(s), up to 5 stacks. ▪ Bounce will prioritize enemies with higher HP.
Information | Value |
---|---|
![]() | Not Transferable |
![]() | Not Sellable |
![]() | Not Sellable |
![]() | 100 |
![]() | Weapon Blueprints |
![]() | No |
![]() | 4 |