Can participate in combat to periodically release blazing energy rays, which attack all nearby enemies, inflicting continuous Burn DMG.
Icon | Skill | Type | Mood | Description |
---|---|---|---|---|
![]() | Auto Attack (Lvl 1) | Combat | 100/100 | Explodes every 3 seconds, dealing 37.5% Blaze DMG to nearby targets, with a 15% chance of inflicting Burn, and causing targets hit to take +15% more Blaze DMG. Whenever a nearby target is inflicted with Burn, Invincible Sun gains 1 stack of Burn. Each stack of Burn increases Invincible Sun's DMG by 5%. |
![]() | Auto Attack (Lvl 2) | Combat | 100/100 | Explodes every 3 seconds, dealing 50% Blaze DMG to nearby targets, with a 15% chance of inflicting Burn, and causing targets hit to take +20% more Blaze DMG. Whenever a nearby target is inflicted with Burn, Invincible Sun gains 1 stack of Burn. Each stack of Burn increases Invincible Sun's DMG by 5%. |
![]() | Auto Attack (Lvl 3) | Combat | 100/100 | Explodes every 3 seconds, dealing 62.5% Blaze DMG to nearby targets, with a 15% chance of inflicting Burn, and causing targets hit to take +25% more Blaze DMG. Whenever a nearby target is inflicted with Burn, Invincible Sun gains 1 stack of Burn. Each stack of Burn increases Invincible Sun's DMG by 5%. |
![]() | Auto Attack (Lvl 4) | Combat | 100/100 | Explodes every 3 seconds, dealing 75% Blaze DMG to nearby targets, with a 15% chance of inflicting Burn, and causing targets hit to take +30% more Blaze DMG. Whenever a nearby target is inflicted with Burn, Invincible Sun gains 1 stack of Burn. Each stack of Burn increases Invincible Sun's DMG by 5%. |
![]() | Auto Attack (Lvl 5) | Combat | 100/100 | Explodes every 3 seconds, dealing 87.5% Blaze DMG to nearby targets, with a 15% chance of inflicting Burn, and causing targets hit to take +35% more Blaze DMG. Whenever a nearby target is inflicted with Burn, Invincible Sun gains 1 stack of Burn. Each stack of Burn increases Invincible Sun's DMG by 5%. |
![]() | Designated Target (Lvl 1) | Combat | 100/100 | Invincible Sun prioritizes targeting enemies in the direction you are facing. If there are no targets in that direction, it will target a nearby enemy instead. |
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Information | Value |
---|---|
![]() | 400 |
![]() | 500 |
![]() | Not Sellable |
![]() | Deviations |
![]() | No |
![]() | 0 |
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