Primal Rage | Build Planner | Once Human
Damage Type Icon

Primal Rage

Bounce, PvE (PvE)

Verified Icon
By MFdarkhunter

MPS5 - Kumawink (216 DMG)

Quality6 Tier V
|Stranger
BounceBounce
Crit RateCrit Rate: 0.0%
Crit DMGCrit DMG: 0.0%
Weakspot DMGWeakspot DMG: 0.0%
Copper SMG AmmoBlueprint background

Copper SMG Ammo

Quality
Crit RateDamage Modifier: None
Weakspot DMGFor KV-SBR, MPS5 and MPS7 series submachine guns. Can be modified in the backpack to change accessory and ammo types.
Shooting BlitzShooting BlitzBlueprint background

Shooting Blitz

QualityTier V
Mod TypeAll Weapons
Mod Effect

Fast Gunner duration +4s. When Fast Gunner is active, Weapon DMG +15%.

Fast Gunner Chance
Fast Gunner Trigger Chance +7.2%7.2%
Weapon DMG
Weapon DMG +7.2%7.2%
Crit DMG
Crit DMG +18.0%18.0%
Fast Gunner Weapon
When in Fast Gunner state, Weapon DMG +8.0%.
Calibration Blueprint - Assault SMGBlueprint background

Assault SMG

QualityLegendary
Weapon Play Style CalibrationAssault Style
Calibration Description

Attack +20%, Magazine Capacity -25%, Accuracy -50


Attributes

Crit Rate +7.2%-9.6%

Crit Rate +4.8%-6.4%

Blueprint backgroundMPS5 - Kumawink
Tier 5

MPS5 - Kumawink(216 DMG at 6★)

Stranger
BounceBounce
DamageDMG: 216
Fire RateFire Rate: 750
ReloadReload: 43
MagazineMagazine: 30
AccuracyAccuracy: 54
StabilityStability: 50

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +1

Equipment Stats

Durability: 100

Weight: 1.5

Required Level: 40

Quality: 4

Weapon Feature: Kumawink

▪ 25% chance to trigger an AoE Bounce, hitting up to 3 target(s). ▪ Bounce always triggers a rebound on hit, dealing 100% of the Bounce DMG, but no further Bounces occur after the rebound. ▪ After reload, Bounce trigger count +1 for 6s. Effect is removed after switching weapons. ▪ Bounce DMG +75%.

Keyword: Bounce

Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).

Weapon Mod: Shooting Blitz

Fast Gunner Chance
Fast Gunner Trigger Chance +7.2%7.2%
Weapon DMG
Weapon DMG +7.2%7.2%
Crit DMG
Crit DMG +18.0%18.0%
Fast Gunner Weapon

mod backgroundShooting Blitz

Shooting Blitz

Fast Gunner duration +4s. When Fast Gunner is active, Weapon DMG +15%.

Type: All Weapons

Calibration: Calibration Blueprint - Assault SMG

Calibration Blueprint - Assault SMG

Attack +20%, Magazine Capacity -25%, Accuracy -50

Style: Assault Style

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Damage Calculations: MPS5 - Kumawink

The damage calculations are still in development and will be accurate and extended soon.

Base DamageBase Damage: 216 (216 × 6★)
Crit RateCrit Rate: 0%
Crit DMGCrit DMG: 0%
Weakspot DMGWeakspot DMG: 0%
Reload SpeedReload Speed: 43
StabilityStability: 50
Blueprint backgroundMPS5 - Kumawink

Normal Hit: 216

Critical Hit: 216

Weakspot Hit: 216

Critical + Weakspot: 216

Average DPS: 216 (with 0% Crit Rate)