Bounce, PvE (PvE)
The whole idea is to hit weak spots constantly and have insane bounces going on at all times.
The more Bounces, the higher the damage, up to +45% (7.5% per Bounce).
Magazine Capacity +60%, Reload Speed -30%
Weakspot DMG +7.2%-9.6%
Weakspot DMG +10.8%-14.4%
Durability: 100
Weight: 1.5
Required Level: 40
Quality: 4
▪ 25% chance to trigger an AoE Bounce, hitting up to 3 target(s). ▪ Bounce always triggers a rebound on hit, dealing 100% of the Bounce DMG, but no further Bounces occur after the rebound. ▪ After reload, Bounce trigger count +1 for 6s. Effect is removed after switching weapons. ▪ Bounce DMG +75%.
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
Multi-Bounce
The more Bounces, the higher the damage, up to +45% (7.5% per Bounce).
Type: All Weapons
Magazine Capacity +60%, Reload Speed -30%
Style: Heavy Style
No Elemental attributes or DMG bonus