Bounce, PvE (PvE)
The more selectable targets Bounce has, the higher the Bounce DMG, up to +45% (15% per target).
After missing a shot, automatically reload 1 ammo. The next shot that hits gains Attack +15%.
Crit Rate +7.2%-9.6%
Crit Rate +4.8%-6.4%
Durability: 100
Weight: 2
Required Level: 1
Quality: 4
▪ 75% chance to trigger Bounce on hit. (35% Bounce DMG against players). ▪ Bounces +2. ▪ Hitting the environment can also trigger Bounce; damage decreases by 30% (95% against players). ▪ Bounce Weakspot Priority +100%.
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
Bounce Rampage
The more selectable targets Bounce has, the higher the Bounce DMG, up to +45% (15% per target).
Type: All Weapons
After missing a shot, automatically reload 1 ammo. The next shot that hits gains Attack +15%.
Style: Frugal Style
No Elemental attributes or DMG bonus
The damage calculations are still in development and will be accurate and extended soon.
Normal Hit: 251
Critical Hit: 251
Weakspot Hit: 251
Critical + Weakspot: 251
Average DPS: 251 (with 0% Crit Rate)