Dodo
The Dodo spawns on 20 maps, typically found in beaches, grasslands, and river areas. Green cells indicate high spawn density, red means low. Click a cell to see exact spawn chance. If you can't find any, try clearing creatures nearby to free up the population cap.
Click any cell for exact spawn chance and nearby spawn groups. Zoom in for detail.
| Food | Qty | Time | Effectiveness |
|---|---|---|---|
| 3 | 1:43 | 74 Lvl (224) | |
| 6 | 1:37 | 74 Lvl (224) | |
| 24 | 6:25 | 62 Lvl (212) | |
| 32 | 6:25 | 55 Lvl (205) | |
| 48 | 6:25 | 41 Lvl (191) | |
| +2 more in calculator → | |||
0.5 base × 15.9 level × 4 × 1.25× wild kill × 1× server
Official servers use non-1× defaults for kill-type multipliers. Adjust these if your server uses custom Game.ini values.
You can gather Hide, Raw Meat from a Dodo corpse. The corpse has 50 harvest health, allowing multiple hits before it's fully depleted.
Different tools yield different quantities - check the table below to pick the right tool for the resource you need. Generally, a Pick favors meat while a Hatchet favors hide and secondary materials.
Estimates based on game-extracted data (weights, quantities, harvest multipliers, damage type chains). Each harvest event independently rolls each resource - higher weight = higher drop chance. Actual yields vary with RNG.
Incoming damage to the Dodo is modified by 13 different type-specific multipliers. It shrugs off 7 damage types but is weak to 5, with its worst vulnerability at +120%. Focus damage there for maximum efficiency. See the full breakdown in the table below. Values under 100% indicate resistance, above 100% indicate weakness.
| Stat | Base (Lv.1) | Wild +/Lv | Tamed +/Lv |
|---|---|---|---|
| 40.0 | +8.00 | +4.00% | |
| 100.0 | +10.00 | +2.00% | |
| 30.0 | +1.80 | +0.00% | |
| 150.0 | +15.00 | +2.00% | |
| 450.0 | +45.00 | +2.00% | |
| 50.0 | +1.00 | +0.80% | |
| 100.0% | +5.00% | +10.00% | |
| 100.0% | +0.00% | +1.00% |
Aiming matters - the Dodo has 1 hitbox region with distinct damage modifiers. Hit the Head (3x multiplier) for the highest damage per shot.
The Dodo can damage: Thatch. Lower-tier structures are at risk - Stone walls or better will keep the Dodo out.
Check out what other players have learned about the Dodo - and contribute your own tips. Common topics include trap designs, preferred knockout weapons, and narcotic management strategies.
Welcome to the full Dodo guide for ARK: Survival Ascended. Here you can quickly review its stats, taming requirements, breeding info, and resource gathering potential, then dive into our detailed calculators and maps for more depth.
At base level the Dodo has 40 base Health, 100% base Melee Damage, 50 base Weight. Use the taming calculator to project how these stats grow through wild levels and taming effectiveness.
The Dodo is a knockout tame — render it unconscious with torpor weapons, then feed it Basic Kibble for the fastest results. Our taming calculator shows exact food quantities, narcotics needed, and time estimates for every level.
Breeding Dodos produces fertilized eggs that need incubation between 22°C and 30°C. Full maturation takes 15 hours and 25 minutes. Use the breeding calculator for imprint timers and food requirements.
Once tamed, the Dodo can harvest Hide, Raw Meat. Visit the information tab for the full harvest table with quantities and efficiency data.
The Dodo is a tamable, herbivore creature in ARK: Survival Ascended. It belongs to the Misc category.
Stamina sits at 100 base, providing tires quickly. Melee starts at 100% - solid damage output that scales with level-ups. The Dodo has 40 base Health - extremely fragile. Weight capacity starts at 50, giving it minimal inventory space.
The Dodo is a knockout tame: apply enough torpor to knock it out, then place food in its inventory. Feed it Basic Kibble for the fastest tame and highest effectiveness bonus.
After taming, the Dodo earns its keep through resource gathering, making tedious farming runs much faster. Breeding produces fertilized eggs that hatch within a 22°C–30°C temperature window. A wild Dodo is worth 0.5 base experience when killed. It can be cloned at a Cloning Chamber for 0.01 Element plus 0 Element per level.